Hello everyone, hope you’re doing well. I’ve been pretty quiet for a while — partly because I was dealing with final exams (I was this close to failing one, but I barely made it through 😅), and partly because I’ve been busy working on the NebiOS X 10.2 update. Now that I’ve finally reached that point, I can honestly say I’m happy about it. Yes, 10.2 is out — but as a public beta.
NebiOS X 10.2 Public Beta – What’s New
First of all, as I mentioned before, this release includes the rewritten and improved versions of Bundle Store and napp-runtime. If you’re looking for a deep dive into what exactly changed, I recommend checking the previous blog post. That said, the current Bundle Store still has a few missing pieces. Features like an app store–style story system, reviews, and in-client reporting aren’t implemented yet. I’m also still figuring out the best way to handle app screenshots and trailers on both the store client and the backend side.
Even in its current state, though, the Bundle Store is fully usable: you can install, update, or remove applications and packages from Bundle Store repositories (napp), Flatpak, and APT — all from one place.
For now, I’m leaning toward postponing the review and story features and shipping them in later point releases of the Bundle Store (for example, 3.1 or 3.2). As for app reporting, I’m planning to temporarily route that through email. I know this might sound like a downgrade, but given the current situation, I genuinely believe this is the most sustainable development path — especially when you consider that NebiOS 11 will demand a lot more time and focus.
Beyond that, I’ve fixed a number of bugs. I can’t realistically list all of them, but here are a few notable ones:
- Flickering tooltips: this is currently resolved on the Waybar side, but it looks like a GTK theme–related issue, so a complete fix may take a bit longer. Let’s not rush this.
- Power manager: the screen-dim event detector no longer ignores touchpads and gamepads.
- Launcher navigation: keyboard navigation (arrow keys, tab) no longer causes the focused button to look visually ambiguous.
- Installer sleep issue: slow PCs entering sleep during installation has been addressed using
nebide-pm-caffeine(thanks for reporting this, Rachel). - A few other issues may also have been fixed along the way.
One more important change: due to login screen freezes on some NVIDIA systems in previous releases, I’ve temporarily replaced the Cage compositor with Weston in this version. As for the Wayfire / NebiDE flickering issues under software rendering, it doesn’t look very likely that I’ll be able to fully fix those, since the problem appears to be directly related to wlroots.
The NebiOS X 10.2 public beta is now available for download on our website. In the coming days, an update will also be pushed through the legacy Bundle Store channel. After 10.2, my plan is to shift focus to NebiOS 3.3, which will be the final quality-of-life update for NebiOS 3.
One small note I don’t want people to get confused about: if you see a NebiOS X 10.3 update listed in the new Bundle Store and can’t install it, that’s not a bug. 10.2 isn’t even fully out yet, so 10.3 obviously isn’t a real release. That package exists purely to test system update version logic. There is no actual 10.3 version at the moment.
NebiOS 11 – A Few More Thoughts
I know some people are already saying “stop talking and just start developing NebiOS 11,” but to be fully transparent, I need to wait somewhere between March and July before seriously kicking off development. There are a few main reasons for this: university-related academic responsibilities slowing things down, waiting for Ubuntu 26.04 (which will be the base for CSLB 2026 and 2026e) to be released and mature a bit, and taking the time to properly refine the development plan itself.
I previously mentioned late 2026 as a rough target for NebiOS 11, but that may slip into 2027. There are many factors involved, and some of them are directly tied to my life as a lead developer. I’ll repeat this again for clarity: this OS has been built almost entirely by one person. The names you see in the credits are people I took ideas from, people who helped in small but meaningful ways, or projects whose components are used as middleware.
I also have another idea for NebiOS 11: starting the release by rebasing NebiOS X onto a 2026 base, updating the wallpaper and codename, and then rolling out the planned features gradually over time. I don’t know what you’ll think about this approach, so I’d really appreciate your feedback. You can share your thoughts on Discord, and I’ll try to respond whenever I have time.
That’s all for now. Take care of yourselves, and have some great days with NebiOS.
— Sarp M.